RIRA-JP037
Magical Scales of Libra
Level 4/WATER Spellcaster/Pendulum/Tuner/Normal
1000/1000
Pendulum Scale 5
Pendulum Effect
You can declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of this turn, reduce the Level of 1 monster by the declared Level, and if you do, increase the Level of the other monster by the declared Level. You can only use this effect of "Magical Scales of Libra" once per turn.
Monster Effect
A sentient scale. It maintains the balance of the world, but often gets mistakenly used as a mace.
RIRA-JP050
Miss Cape Barber
Link 2/DARK Fiend/Link/Effect
ATK 200
Link Arrows: Middle Left, Bottom Center
2 monsters
At the start of the Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use the effect of "Miss Cape Barber" once per turn.
RIRA-JP054
Fury of Fire
Normal Spell
(This card is always treated as a "Salamangreat" card.)
Special Summon up to 2 "Salamangreat" monsters with different names from your hand and/or GY in Defense Position, but negate their effects. For the rest of this turn after this card resolves, you can only Special Summon monsters from the Extra Deck once. You can only activate 1 "Fury of Fire" per turn.
RIRA-JP063
Extreme Nova Burst
Normal Spell
Banish 2 monsters that cannot be Normal Summoned/Set from your hand and/or face-up field, face-down; draw 2 cards. You can only activate 1 "Extreme Nova Burst" per turn.
RIRA-JP064
Psychic Implosion
Quick-Play Spell
During the Battle Phase: Target 1 face-up monster you control; you lose LP equal to its ATK, and if you do, its ATK is doubled until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Psychic Implosion" per turn.
RIRA-JP065
Covering Curtain
Continuous Spell
If a card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead of destroying 1 of those cards. If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead of destroying 1 of those cards. You can only use each effect of "Obstructive Curtain" once per turn.
RIRA-JP066
Sextet Summon
Normal Spell
Banish 6 monsters with the same original Type but different monster card types (Ritual, Fusion, Synchro, Xyz, Pendulum, Link) from your hand, GY, and/or face-up field, then Special Summon 1 monster with the same original Type as the banished monsters from your Deck or Extra Deck. You can only activate 1 "Sextet Summon" per turn.
RIRA-JP079
Magicite of Spell Salvation
Continuous Trap
Activate this card by banishing 1 face-up monster you control or 1 monster in your GY; Special Summon this card as a Normal Monster (Spellcaster/LIGHT/ATK 0/DEF 0) with the same original Level as the banished monster's. (This card is also still a Trap.) You can only activate 1 "Magicite of Spell Salvation" per turn.
RIRA-JP080
Draw Game
Normal Trap
If cards on both players' fields are destroyed by battle or card effect at the same time: Each player draws 2 cards. You can only activate 1 "Draw Game" per turn.
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