Monday, October 14, 2019

[OCG] More Legend Duelist 6

More Protagonist Card in Duelist Pack: Legend Duelist 6


DP23-JP012
Elemental HERO Sunriser
Level 7/LIGHT Warrior/Fusion/Effect
ATK 2500
DEF 1200
2 "HERO" monsters with different Attributes
Must be Fusion Summoned. All monsters you control gain ATK equal to the number of different Attributes you control x 200. You can only use each of the following effects of "Elemental HERO Sunriser" once per turn.
● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
● When an attack is declared involving your other "HERO" monster: You can target 1 card on the field; destroy it.




DP23-JP015
Favorite Hero
Equip Spell
Equip only to a Level 5 or higher "HERO" monster. While a card is in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster destroys an opponent's monster by its attack: You can send this card to the GY; the monster that attacked can make a second attack in a row.




DP23-JP016
Magistry Alchemist
Normal Trap
Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions, and if EARTH, WATER, FIRE, and WIND Attributes are all among the monsters you banished to activate this effect, double the Summoned monster's original ATK, and if you do that, negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistry Alchemist" per turn.




DP23-JP023
Satellite Warrior
Level 10/DARK Warrior/Synchro/Effect
ATK 2500
DEF 2000
1 Tuner + 1+ non-Tuner Synchro Monsters
If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.




DP23-JP025
Satellite Synchron
Level 2/DARK Machine/Tuner/Effect
ATK 700
DEF 100
If a monster(s) is Special Summoned from your GY: You can Special Summon this card from your hand. If a Synchro Monster(s) with "Warrior", "Synchron", and/or "Stardust" in its original name is on your field and/or in your GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.




DP23-JP027
Scrap-Iron Signal
Counter Trap
When your opponent activates a monster effect while you control a Synchro Monster that requires a Synchro Monster(s) as material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 "Scrap-Iron Signal" per turn.




DP23-JP034
Gagagaga Magician
Rank 4/DARK Spellcaster/Xyz/Effect
ATK 2000
DEF 2000
2 Level 4 monsters
You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect.
● You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, its ATK becomes 4000, but negate its effects.




DP23-JP036
Dododo Dwarf – Gogogo Glove
Level 4/EARTH Rock/Effect
ATK 0
DEF 1800
During your Main Phase: You can Special Summon 1 "Zubaba" or "Gagaga" monster from your hand. While this card is in your GY, if you control a "Gogogo" or "Dododo" monster other than "Dododo Dwarf - Gogogo Glove": You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dododo Dwarf - Gogogo Glove" once per turn.




DP23-JP038
Future Drive
Quick-Play Spell
Target 1 "Utopic Future" Xyz Monster you control; apply these effects to that monster you control for the rest of this turn.
● It can attack all monsters your opponent controls once each.
● If it battles an opponent's monster, negate the effects of that opponent's monster during the Damage Step only.
● Each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK.
You can only activate 1 "Future Drive" per turn.




DP23-JP045
Performapal Empyrean Magician
Level 4/DARK Spellcaster/Pendulum/Effect
Pendulum Scale 8
ATK 1500
DEF 1000
Pendulum Effect
When exactly 1 Fusion, Synchro, or Xyz Monster you control that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: You can Special Summon the destroyed monster, then destroy this card. You can only use the Pendulum Effect of "Performapal Empyrean Magician" once per turn.
Monster Effect
During your Main Phase, if this card was Normal or Special Summoned this turn: You can activate this effect; apply these effects for the rest of this turn, depending on the monster card types of the other monsters you currently control.
● Fusion: This card can attack directly.
● Synchro: Your opponent cannot activate monster effects.
● Xyz: This card's ATK becomes double its original ATK.
● Pendulum: During the End Phase, add 1 Pendulum Monster from your Deck to your hand.
You can only use the monster effect of "Performapal Empyrean Magician" once per turn.




DP23-JP048
Smile Action
Field Spell
When this card is activated: Each player can banish up to 5 Spells from their GY, face-down. When a monster declares an attack: Activate this effect; the attacked player can apply this effect.
● Randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it, and if you do, negate the attack. If you did not discard it, any battle damage you take this turn is doubled.




DP23-JP049
Pendulum Dimension
Continuous Trap
If you Special Summon a monster of the below card type using a Pendulum Monster(s) as material while this card is already face-up in your Spell & Trap Zone: You can apply the appropriate effect (but you cannot apply that same effect of "Pendulum Dimension" again this turn).
● Fusion: Special Summon 1 monster from your Deck with the same original Level as that Fusion Monster in Defense Position, but negate its effects.
● Synchro: Add 1 "Polymerization" from your Deck to your hand.
● Xyz: Take 1 Tuner from your Deck whose Level is less than or equal to that Xyz Monster's Rank, and either add it to your hand or Special Summon it.




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