Tuesday, September 17, 2019

[OCG] New Katakuri

New Support for Katakuri in Ignition Assault


IGAS-JP014
Karakuri Monk mdl 9763 “Kunamusan"
Level 5/EARTH Machine/Effect
ATK 2000
DEF 1500
If this card is in your hand: You can target 1 "Karakuri" monster you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters, also change that monster's battle position, and if you do, Special Summon this card as a Tuner. You can only use this effect of "Karakuri Monk mdl 9763 "Kunamusan"" once per turn. This card must attack if able. If this card is targeted for an attack: Change its battle position.




IGAS-JP014
Karakuri Toad mdl 4624 “Shirokunishi”
Level 1/EARTH Machine/Tuner/Effect
ATK 200
DEF 1000
This card must attack if able. If this card is targeted for an attack: Change its battle position. (Quick Effect): You can banish this card from your GY, then target 1 "Karakuri" monster you control; change its battle position. You can only use this effect of "Karakuri Toad mdl 4624 "Shirokunishi"" once per turn.




IGAS-JP043
Karakuri Daigongen mdl 00X "Bureibu"
Level 9/EARTH Machine/Synchro/Effect
ATK 3000
DEF 1500
1 Tuner + 1+ non-Tuner Machine monsters
If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Your Defense Position monsters cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster you control is changed: You can target 1 card your opponent controls; banish it.




IGAS-JP058
Karakuri Toad Oil
Equip Spell Card
Activate this card by targeting 1 "Karakuri" monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up "Karakuri" monster you control is changed: The equipped monster gains 500 ATK/DEF. You can only activate 1 "Karakuri Toad Oil" per turn.




IGAS-JP073
Karakuri Cash Lodge
Normal Trap Card
Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster: You can banish this card from your GY, then target 1 face-up monster on the field; change its battle position. You can only activate 1 "Karakuri Cash Lodge" per turn.




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