Saturday, June 29, 2019

[OCG] New Gladiator Beast

New Support for Gladiator Beast in Chaos Impact


CHIM-JP011
Gladiator Beast Sagittari
Level 3/WIND Winged Beast/Effect
ATK 1400
DEF 1000
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can discard 1 "Gladiator Beast" card; draw 2 cards. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Sagittari".




CHIM-JP012
Gladiator Beast Atrix
Level 4/EARTH Beast-Warrior/Effect
ATK 800
DEF 2000
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck or Extra Deck to the GY, except "Gladiator Beast Atrix"; until the End Phase, this card's Level and name become the sent monster's. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Atrix".




CHIM-JP013
Gladiator Beast Vespasiaus
Level 7/WATER Sea Serpent/Effect
ATK 2300
DEF 0
At the start of the Damage Step, if your "Gladiator Beast" monster battles a monster: You can Special Summon this card from your hand. You can only use this effect of "Gladiator Beast Vespasiaus" once per turn. If this card was Special Summoned by the effect of a "Gladiator Beast" monster, all monsters you control gain 500 ATK. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Vespasiaus".




CHIM-JP033
Gladiator Beast Domitianus
Level 10/DARK Sea Serpent/Fusion/Effect
ATK 3500
DEF 1200
"Gladiator Beast Vespasiaus" + 2 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. You choose the attack targets for your opponent's attacks. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck.




CHIM-JP046
Test Panther
Link 2/EARTH Beast/Link/Effect
ATK 800
Links: Bottom Left, Bottom
2 monsters, including a "Gladiator Beast" monster
If this card is Link Summoned: You can add 1 "Gladiator Beast" card from your Deck to your hand. You can target 1 "Gladiator Beast" monster you control; shuffle that "Gladiator Beast" monster into the Deck, and if you do, Special Summon 1 "Gladiator Beast" monster from your Deck with a different original name, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster. You can only use each effect of "Test Panther" once per turn.




CHIM-JP056
Gladiator Beast Comeback
Normal Spell Card
Special Summon 1 "Gladiator Beast" monster from your hand or GY with a different Type than the monsters you control, and if you do, it cannot be destroyed by battle.




CHIM-JP057
United Gladiator Beasts
Quick-Play Spell Card
During the Battle Phase: Special Summon 1 "Gladiator Beast" Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY, ignoring its Summoning conditions. You can only activate 1 "United Gladiator Beasts" per turn. You cannot declare attacks the turn you activate this card, except with "Gladiator Beast" monsters.




CHIM-JP058
Gladiator Rejection
Continuous Spell Card
Your opponent cannot target "Gladiator Beast" monsters you control with card effects, except during the Battle Phase. If a "Gladiator Beast" monster is Special Summoned from your Deck: You can Special Summon in Defense Position, 1 "Gladiator Beast" monster from your Deck with a different Type than the monsters you control. You can only use this effect of "Gladiator Rejection" once per turn.




CHIM-JP071
Mad Gladiator Beasts
Normal Trap Card
Target face-up cards on the field, up to the number of "Gladiator Beast" monsters you control with different names; destroy them.




CHIM-JP072
Gladiator Naumachia
Continuous Trap Card
While you control a "Gladiator Beast" monster, your opponent's monsters must attack, if able. Once per turn: You can shuffle 1 "Gladiator Beast" monster from your hand or GY into the Deck, then target 1 "Gladiator Beast" monster you control; it gains ATK equal to its original DEF until the end of this turn (even if this card leaves the field). If this card in the Spell & Trap Zone is destroyed by card effect: You can activate this effect; this turn, your "Gladiator Beast" monsters cannot be destroyed by battle.




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