Tuesday, April 2, 2019

[OCG] New Yosenju

New Yosenju in Rising Rampage


RIRA-JP009
Yosenju Saburoukaze
Level 4/WIND Beast-Warrior/Effect
ATK 1700
DEF 400
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Saburoukaze" once per turn.
● If this card is Normal Summoned while you control another "Yosenju" card: You can add 1 "Yosenju" Pendulum Monster from your Deck to your hand.
● You can target 1 "Yosenju" card you control; place 1 "Dizzying Winds of Yosen Village" or "Yosen Whirlwind" from your Deck face-up in your Spell & Trap Zone, and if you do,
shuffle the targeted card into the Deck.



RIRA-JP010
Yosenju Izunamuchi
Level 4/WIND Beast-Warrior/Effect
ATK 800
DEF 1200
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izunamuchi" once per turn.
● You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned.
● If you control another "Yosenju" monster: You can draw 1 card.




RIRA-JP011
Mayosenju Hitotsumenomuraji
Level 10/WIND Beast Pendulum/Effect
ATK 2000
DEF 3000
Pendulum Effect
You can target 1 "Yosenju" card in your Pendulum Zone; its Pendulum Scale becomes 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field). During your End Phase: Return this card to the hand. You can only use each Pendulum Effect of "Mayosenju Hitotsumenomuraji" once per turn.
Monster Effect
Cannot be Special Summoned, except by Pendulum Summon. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; return it to the hand. Each time another card(s) on the field is returned to the hand or Deck by your card effect while this card is on the field: All "Yosenju" monsters you currently control gain 500 ATK. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.




RIRA-JP057
Yosenju Wind Ritual
Quick-Play Spell Card
If you control 3 or more "Yosenju" Monster Cards with different names: Return all "Yosenju" monsters you control to the hand, then you can draw until you have 5 cards in your hand. You can only activate 1 "Yosenju Wind Ritual" per turn.




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